Hi Guys,
I am trying to control VrayFur density with a fall off map. With towards/away on world Z axis. In other words I only want to see fur on top of mesh. I can’t seem to get it to work! Any Ideas?
Michael
Hi Guys,
I am trying to control VrayFur density with a fall off map. With towards/away on world Z axis. In other words I only want to see fur on top of mesh. I can’t seem to get it to work! Any Ideas?
Michael
It doesn’t work here too - I’ll make a note about it into our system.
As a workaround you may bake falloff texture and use it as a regular bitmap inside density slot of VrayFur.
Hi,
Tried that also. Still can’t get it to work right. Black sections of baked bit map are still showing fur?
Michael
It works fine here.
Can you send us/attach an example scene?
Hi,
I also got it to work. I had to physically unwrap the geometry myself. For some reason the auto unwrap with render bake was causing my issue.
Michael