Fast Motion Blur Problem

Hello,

New poster here :slight_smile: I have a scene where the door of a plane is flapping very fast in the wind. The problem I’m having is the motion blur seems to only be calculating every 2 frames in render, I see the substeps (multiple geometry samples) being calculated in maya when I do a preview render but the door sticks, then it moves after 2 frames, sticks, then it moves again. Some of the steps I’ve taken to try to correct this is baking the anim on the door so there is a key every frame. I baked out the door anim as an alembic with 4 substeps, I matched the geometry samples to those 4 substeps. It doesn’t seem like anything I do makes a difference, there are still stalled frames. Has anyone had this problem? There must be something that I’m missing. I’m using Maya 2016 and Vray 3.1. Thanks!

can you post part of the scene with the door for us to take a look at?

do you use physical cam?
When yes, you need to set it from default “Still cam” to “movie camera”.
…only an idea

Hey, thanks for the replies! I am not using the physical camera attributes, just the motion blur settings within the render globals. I will get a sample scene together today, it’s been a busy week…