Flickering/noise light

I created a lighting family that consists of a glass pendant light with a Edison bulb inside (The bulb and light source are a separate family, nested in the pendant). I am having a problem with the light in Enscape flickering or having this white noise effect as i move around. There is a low quality video attached to give an idea of what I am talking about; you can also kind of see in the rendered image that the bulb filaments aren’t really clear.

I have tried changing the material used on the filaments, tried looking at just the filaments (to see if it was some effect that the glass shade had on their appearance), tried increasing the size of the filaments slightly (to see if they were just to small)…

Any ideas why this is happening?
Flickering Light-Enscape.zip (1.74 MB)

Hey @kelly.mc , thanks a lot for the report!

This behavior should already be resolved with our latest release. Please make sure you’re using our latest version.

If that doesn’t help, to have a closer look at this ourselves for troubleshooting purposes, is there any chance you could send us the project or the whole light group itself? That would be very helpful - you can also gladly send me a download link via PM if you don’t wanna share it openly here. :slight_smile: Thanks!

Attached is the lighting family file. Thank you for your help.
Lighting_INT_Pendant_Drake1.zip (999 KB)

@kelly.mc , thanks a lot for your patience. We had a look at the light file and this flickering you’re seeing is caused by something called “Z-Fighting” - this happens when two surfaces (in this case the light bulb filaments) directly inter-lap into each, thus both surfaces “fight” over which one gets displayed. In that case, kindly try to edit the bulb in a way that the bulb filaments are actually not touching, or simply make use of another, similar light object.