Hi,
Here is my problem: I render a short animation of an interior with no moving objects. Very simple scene with just a Corona Sun + Corona Sky entering through a window, lighting a floor lamp and a plaster wall. There is some flickering occuring on the plaster wall. I want to get rid of it.
The texture of the plaster wall has intricate details so the first thing I did was to simplify it a bit by adding a small blur on the plaster texture in Photoshop so that Corona has less work to do with the sampling. also note I use only CoronaBitmaps in this scene, with Filtering > Blur value of 1.0
I also reduced ‘Progressive Rendering Limits > Noise level limit’ from 7% to 5% (ideally I want the sequence to calculate as fast as possible).
But it’s not enough visibly as there is still some noise.
Here are my settings:
_ Primary solver: Path Tracing
_ Secondary solver: UHD cache
_ Precomputation file: Load from file (initially calculated once)
_ Image filter: Tent (width 3.5px, Highlight clamping: 0) Is this filter good for animation??
_ Progressive rendering limits: none, except ‘Noise level limit’: 5.0%
My guess is I must lower down the Noise level limit but before I calculate the whole sequence again I wanted to make sure there is no other important setting I miss.
Thank you so much,