Foam point mode issue

Hi,

I have an issue I don’t seem to have experienced before.
When I render the foam particles in point mode, I have some strange dark/black areas coming up. It seems to happen in areas where there is a high density of particles, and it doesn’t occur when I render the foam in bubbles or cellular.

Foam points


Foam bubbles

Foam cellular

Foam points zoomed

And when you zoom in, the issue seems to disappear. I don’t think I ever experienced such a problem with previous versions of Vray/Phoenix

Maya 2019.3.1, Vray V6.00.02, PhoenixFD 5.01.00

I tried, in the phoenix shader, to play with Motion Blur, Scattering, Volume Light cache, size addend, vertical offset. Nothing helps. The only thing is that when I reduce the count multiplier, it seems to damp the issue.
I’m still testing.

oh, and it’s not that the particles are killed or dissapear. As you can see in the alpha, there are particles, but they are dark.

ok, something is broken or definitely different with shadow strength.

Without shadow strength, the problem is gone, but it looks like St

:smile:

Oh, huh, could you send this file along with one cache so we can see what’s up? This doesn’t look right at all.

Thanks, I will try to put something together and send it to support.

Hi Svetlin,

I sent a stripped down project to the support (Your ticket number is: 65065)
There is an AUR on frame 500 which is the one I tested.

I’m curious to see what you can find.

cheers

Sweet, got it! Thank you! We will ping you when we know more…

great !
If it can help: I was also trying out to export particle RGB on this simulation. In the Phoenix particle shader, it is not used, because I couldn’t find any good way to use it. But maybe it has something to do with it.

Ah, okay, we’ll see! We managed to reproduce the problem here and now Slavina is simplifying it…

great, thanks a lot!

Hey,

While we’re checking the scene, you can try the following steps as a workaround:

- set the Scattering to Approximate+Shadows;
- keep the Volume Light Cache enabled;
- decrease the Point Radius (I tried with 1.5);
- decrease the Shadow Strength (I tried with 0.6).

Hope this helps!

Thank you Slavina. That seems to do the job for now!

Except that with Scattering the foam becomes very bright. That’s why I don’t use it anymore. We could need a scattering multiplicator :smile:

Hi,

Any news on this issue ?

best,

Olivier

No, will try to have a look at it next week…

Cheers!

ok, thanks a lot.

sorry to ask again. Any news on the subject ?

Nope, not yet…

Hey, just an update - I am looking at it, but still figuring out what’s wrong.

Seems like the shader thinks these black spots are shadows, now the question is what are they doing in these places…

Finally! There will be a fix for this issue in tomorrow’s nightlies.

Sorry for taking so long!