For a bathroom

Here are some accessories for a small bathroom scene I’m working on to test VRay for Rhino.

I’ve done a very small fillet on the soap logo but it doesn’t show up too well.

For a bathroom

Good start. :wink:

Suggestion: for the letters I would try to use the displacement script from david rutten. This could bring smoother soap letters.

-Micha

For a bathroom

Ok micha, where is that script :slight_smile:

Re: For a bathroom

Frances,

if I may ask, how did you do such a nice logo? Is it by bump mapping or did you boolean it? I’m asking because my bump mapping comes out pretty crappy, see the image below. It’s frontally lit from above viewer’s head. The edges marked by green are OK, the edges marked by red are not - they shouldn’t be visible, not simply darkened. If at all possible, could you post your scene? Thank you.

For a bathroom

… here the link of the great Rhino script source: :wink:

http://www.reconstructivism.net/

You can find the Displacement script at → Programming → RhinoDotNet → Displacement.

-Micha

For a bathroom

Do you mean that the Vray logo in soap above was done with this displacement script, not through bump mapping?

For a bathroom

Hitch, bump is not available for Rhino at the moment and Frances has modeled the letters. But smooth complex edges are difficult to model, so the displacement script could help here. :wink:

For a bathroom

Thanks, Micha… before i start messing with displacement script, does it allow negative values? In other words, pits, not bumps?

For a bathroom

Hitch, I just booleened the solid letters.

For a bathroom

I don’t know. If not, I would invert the bitmap. :wink:

For a bathroom

Yes it allows negative values. But it works on meshes, not on nurbs! Also, for fine displacements, you need a very dense mesh. It isn’t MTD like vrayfor max has…

For a bathroom

Thank you… now I figured it all.

I just spent the whole day with your tutorials, they are awesome. Thank you.

For a bathroom

Fran … :wink:

For a bathroom

Hi Chris. :slight_smile:

Here is an update. I’m not going to add any more detail to the scene.

I enabled Reflect Caustics to get the soap to look right from the backside. I’m not sure if that is the reason behind the long calc time. This took about 10 hours to calculate with quality settings. It only took about 15 minutes to render. I’m rendering a detail which I’ll post later today.

It is a concept for our bathroom. The shower will have a glass enclosure, which I’ve hidden for this shot. The cabinetry will not be painted, but mapping is such a pain in Rhino that paint seemed good enough. :sweat_smile:

Well, here’s the detail already. Render time 27 minutes. I used the calcs from the previous render. The GI on the shower window looks bad.

For a bathroom

Very nice scene with smooth lighting. Your color usage is typical for you. :wink:

I would use an other color for the window light. I see no difference between the bulb light, tube light and the daylight. Also your area lights in the window send very much light to the ceiling. I place my arealight outside the window in direction angular to the ground and it looks more realistic. :wink:

I have the feeling the rendertime could be better. Did you test the option “store with IM” at the arealights? Also the QMC sampling seems to be much faster, only edge aliasing is not so good. Maybe the downscale method could help here.
My experience for speed rendering: 20 subdivs for the arealights + “store with IM” + LC as secondary (1000 - 0.002) and IM as primary engine (-3/-1) + “use for glossy rays” at LC options + QMC sampling 1/4 + global QMC multiplier 1.

-Micha

For a bathroom

Thanks for the feedback Micha. :slight_smile:

The light sources all have different colors. Pale blue for the window lights, nearly pure white for the incandescent sconces, and very pale yellow for the linear. When you have all three direct light sources in such close proximity, it may be difficult to tell the difference.

I don’t generally store the lights in the GI because I want the ray traced detail. The render time isn’t really a problem, it’s the calc time. Upping the samples to store the lights will increase calc time.

For a bathroom

Light color - I have the feeling Vray makes the color less saturated as Maxwell. If I want to get a colored light, than it seem to be I must use a stronger saturated color. Do have the same experience?

For a bathroom

I haven’t experimented much with that because I don’t really want the color of the light to influence the scene too much. It’s something to think about though.

For a bathroom

I forgot to mention that I notice banding in the low-light areas. :frowning:

For a bathroom

I have seen it to and have thought you have done a post work correction. It’s the pure render image?