I am sure many of you are aware of the Brix plugin that surfaced a year or two ago, and a couple of other similar things also pop up from time to time, but there is a way to achieve the same result for free.
Bercon Tiles and Multitexture now work with eachother so that you can use Multitexture to load multiple/random brick bitmaps into the Bercon Tiles plugin that will position them.
Here’s a set of bricks I shot a week or so ago, with bump & alpha masks:
I imagine the process to be fairly self explanatory, however if there is enough interest I can write a tutorial.
Bercon tiles drives me crazy with not being able to see in the viewport much of the tweaking I do. Lots of render tests. But it’s a super robust setup.
those two are working nicely together for quite a while. never had any crashes with bercon. if you need something in viewport use additional separately mapped bitmap in mat matching bercon brick module.
Never had it crash, except for using variance in a composite but vlado fixed this and I told the guy from vizpark and he uses the updated version now too, so if you have walls & tiles, you shouldn’t have any problems I think.
Bricks always annoy the hell out of me!
Lately I have been using railclone to procedurally build my walls and then multitextures for texturing them.
Another plugin for bricks is Rayfire.
They have a bricks modifier now which is simply amazing. BIG time saver.
Yeah but I don’t think the rayfire modifier is meant to be used for project with lots of brick walls. Besides that Walls&Tiles is also supported by Rebusfarm.
That’s fine, I’m not saying you should stop using whatever plugin it is you use. This is for people like myself that don’t have it and want a workable, free option.
Attached is a scene file I made (Max 2016) with those maps that I based on this video tutorial. I connected the bump and diffuse seeds and dimensions to each other.
For some reason I couldn’t get the bump to work unless I put it through a VRayColor2Bump map. It works just fine as a displacement map without doing that, though. BrickTile.zip (108 KB)