nice, i really like the one where just loads and loads of blocks fall and just hit the ground - looks great.
Moblur is great, especially on the last one!
Love the rendering style.
Just think one or two of the weights need a bit of tweeking, but i know how much of a pain it can be to constantly tweek these things especially when you’ve simulated one thing and like a certain aspect of it.
I love these - I have played with reactor quite a bit but never really had the patience to develop such a great sense of weight - I love these, my favourite is when the big ball just lands onto of the bricks - I think it might have somewhat of a softbody it seems to squash down which is great.
Any tips on the render settings for animation? I thought you might have been using the new render settings in vray final but just noticed that you have used RC3.
You have inspired me to have a play about tonight - last time I tried something like this the reactor thing just kept crashing after it have calculated about 2 seconds of the animation - that was with 32bit max8 though, I am interested to see if the 64bit 3ds max 9 has resolved my problems.
Ok heres a stupid question, Ive done stuff with blocks like that before with reactor but how do you position the objects when you are stacking them? I could never get the spacing right between the blocks and if I used snap to put them together it would bitch that they were intersecting so I had to leave a small gap which would cause the wall to collapse or settle slightly when running the simulation… Then again this was with I think max 6 or 7