Fur

Re: Fur

your right, i downloaded both rhino and vray trial version… just the problem is learning curve. rhino seems like autocad ah and vray rhino is exactly the same vraysu.

of topic (sorry) is it possible to use those visop and su mat doen in sketchup to rhino?

Re: Fur

Yep, visopts and materials can go back and forth. The only thing is to make sure that the materials aren’t linked materials as I’m not sure what they will do in vfr.

I would suggest that you try and ride out the learning curve for Rhino. I personally don’t think its that hard to pick up if you have some AutoCAD experience. Your going to want to use commands to do certain things. Each command is fairly specific as opposed to the general tools that SU has. For basic stuff, SU may be quicker, but once you start getting into complex stuff or organic forms, you’ll find that Rhino is much better.

Re: Fur

thanks for that advise damien

Re: Fur

hey D, I love the fur. So by Monday you’ll have a compile? :wink:

Nice work bud. ;D

Re: Fur

<---- waiting patiently

Re: Fur

I might also try this script for some cute pet renders

Re: Fur

Any chance that the script will be released, less or more finished? :cry:

Re: Fur

I’m biting my nails waiting for the release. Dalomar this script will change everything.

Re: Fur

Whats the status?
When will you take us to higher grassy ground? :wink:

Re: Fur

http://liquidtectonics.blogspot.com/2009/05/its-been-while.html

Re: Fur

I have a bad feeling that this is going to take a while :frowning:

Re: Fur

Hopefully not…I just need to stay motivated

Re: Fur

Very impressive. Looks very nice. Stay motivated :slight_smile:

Re: Fur

Hi Damien … its great looking and maybe it could help to get nice grass without long displacement rendertimes. Stay on it please. :slight_smile:

Re: Fur

Yes, yes grass! :smile:

Re: Fur

http://liquidtectonics.blogspot.com/2009/06/rhino-hair-010-first-public-alpha.html

Re: Fur

Great. Thank you. :slight_smile:

A first wish: could you make that the last used options are saved for the next usage. Could help to test different options.

Re: Fur

Thanks Damien, ;D

something new to play with !!!

I agree with Micha ,on his first wish.

Renee

Re: Fur

Thanks for taking it for a spin. Making options “sticky” is something that I’ll be looking to implement, but in the long run the intent is for their to be a dialog box which will make setting all the options much easier. Since the idea is to have it “macro-able”, they the command line still does need to be available, so I’ll try and get it working.

Re: Fur

Guys I have a question.
Rendering fur takes less time then using displacement for eg. creating grass or crapets…right?