Can we have an option for mesh to produce smoke (brush/inject) when it starts moving (animation keys or gets hit by other mesh)
In the image attached you can see train going backwards and hitting rocks. All rocks start producing smoke even the ones that are not hit yet making it unnatural.
I know you can have multiple PHX sources but then you have to manually time when each rock gets hit to produce smoke.
By the way is there anyway to have a sample scene or add changes to the attached scene. Our goal is to discharge only when rocks are hit. We still cannot do it Thank you 2014 12345.zip (1.54 MB)