Getting my head around Enscape - Testing textures and lighting

Hi Guys

I put a model together just as a tester - sort of an outdoor studio/office area to try out some of the assets / lighting. Now granted, this model sort of evolved as I played around so most of it doesn’t make much sense but I wanted to get my head around bump maps, glass and lighting which is why I chose many of the materials. Also my GPU zonked out so I couldn’t push this to ultra, all the renders are at high so hopefully soon I can get a better GPU to add a bit more to the scenes.

Haven’t done much 3D vizualisation up to this point (did some back at uni and our Architecture firm doesn’t really go the rendering route) - So please give me some tips on how to improve!



I must say that I really like it. Maybe a bit empty but looks nicely serene. Good job:)

Wow, i’d like to get my head around Enscape like you do, impressive for a start ! gg

Some Color correction@ look more impressive…What you think?

Thanks, yes the size of the scene is about all that my pc would allow me to put in :slight_smile: Hopefully when I get a chance to upgrade my GPU it would help the whole process go much smoother too!

Thanks! Enscape so far seems like a really fun program and I just want to learn and get as much feedback as I can.

Awesome, yes more colour saturation makes the scene much warmer I will keep that in mind thanks!

You can also increase or decrease color saturation in the Image tab of our Visual Settings. There you can additionally adjust the color temperature among other picture settings. :slight_smile: