Sometimes it happens that even when using BF the scene goes through 1 prepass which idon’t really mind since its couple of seconds. But now it started running through 5 prepasses which is pretty heavy and i don’t see the reason for this.
Most of the times i am on DR, where it remains in 1 prepass but when i disable DR then it goes to 5 prepasse. I am using local host in all cases.
HM no sss for sure, and i am not using interpolation, but could happen that something like this was in imported model. Well that will be fun to look for.
I wrote simple script for you just use this code in max script listener (F11) and it will disable all interpolation in your vraymtls
(mrmvmtl=getClassInstances vraymtl processChildren:true; (for i in mrmvmtl do (i.reflection_useInterpolation = false; i.refraction_useInterpolation= false)))
If you look in the V-Ray log (or in the file - vraylog.txt file in %temp%) - there should be lines about every material that has some interpolation enabled.
i tried to delete everything that could have sss. there was one object and i uplied to it just vrayMat, but still there. and even if so. there is no way around it ? i mean even if i had sss, it will be running the passes in any case ?
It’s either a sss2 material, or interpolated glossy reflections/refractions in some VRayMtl material. Although, in V-Ray 3.4 and 3.5 we just ignore those.