Why I don’t get real overburned reflection on glass inside the bathroom from external window?
One vray plane is behind the window…
I think that physicaly correct would be the same overburned reflections on the glass inside and not so flat?!
I’m not sure I get the problem. Are you saying you think that glass should reflect 100%, all light coming to it? And that would be physically correct? Eh? Reflections in glass are based on fresnels equations, if you want the glass to be more reflective → brighter reflections then you just rise the IOR of the glass. That is the physically correct way. Or you could make the outside even brighter, again leading to brighter reflections in physically correct way.
yep i have the same visual issue.. darker outside through the clear glass..