Glass

Greetings friends, I wanted to know if this scene can be done in Corona
Thank you

Of course it can. This is a pretty standard lighting setup if you were to google it. More than likely it’s a 2 X softbox setup, one key, one fill plus a spot to separate the bottle from the backdrop. Lens would be some between 85mm - 135mm

Thank you, but I was referring more to glass, I do not know if it’s with volumetric

Glass in Corona is very nice to work with. The trick to reproducing this shot is not about volumetrics but about getting the lighting setup correct.

e.

I like the condensation… nice combination and placement of micro and big drops.

A little test…

render bottle and ice with the cinema 4d engine,
render of labels and drops with corona.
I could not achieve this finish in glass with corona since the reflections of the lights are very strong and it also complicated me with the refraction.
I’m sure I have a lot to learn from the corona.

Two samples from our gallery. So yeah, this can be done. :smiley:


I love those two images, they always make me thirsty :smiley:

For thick colored glass, you can indeed use volumetrics (that was asked earlier on in the thread), with a regular Corona material and the Volumetric setting. Absorption color and distance are the key (https://coronarenderer.freshdesk.com/support/solutions/articles/5000515622-how-to-set-up-realistic-glass-metal-materials)

If, of course, with a corona, wonders are done, the problem is how to do it. the constant that we always need tutorials

Can’t speak to the quality of them, but lots of tutorials exist, as the principles are the same whether it’s Max or C4D (or even a different render engine) - e.g. a Google search for “corona raindrops tutorial” or “corona condensation tutorial”

Lots of options exist - normal and other maps to change the materials, or even outright adding geometry using particles, mograph, manual painting or placement, etc.

Making sure to drink a beer before building shaders will definitely help!

This is a nice tutorial on doing the drops: https://greyscalegorilla.com/tutorials/create-realistic-condensation-using-mograph-physical-and-arnold-3-part-series/

Just replace Arnold with Corona.

I think there is another tutorial out there that uses thinking particles to create the condensation.
And of course of if you have x-particles, that would be handy as well.

Or it can be done just by using textures :wink: