hello,
I’m also testing Corona renderer, at first I will try to make a glass, this is how it’s look like for now:
later I will try to add beer inside and maybe few drops on glass.
btw, nice to meet you ![]()
thanks,
peter

hello,
I’m also testing Corona renderer, at first I will try to make a glass, this is how it’s look like for now:
later I will try to add beer inside and maybe few drops on glass.
btw, nice to meet you ![]()
thanks,
peter

“beer” sounds damn goood!!! :)…cheers
yes I know, DOF should be a bit smaller, I didn’t use any smudge/blur tools as well as any ‘retouch’ trick so far, but thanks for your post ![]()
@white, thanks ![]()
hello again,
I have a question, after reading the forum I’m a bit confused - in this scene when I had just glass, I used onsided (solid) mode and it’s look ok for me, but what If I want add beer, should it be onsided or twosided mode?
at the moment I have the best result with glass on onesided and beer twosided mode, question is this a correct way of doing this?
me too ![]()
your second image is interesting, I will have to try to do it with different ior value on each side of glass & beer.
actually, the best way in corona would be to detach some glass faces and make the liquid from them, i.e. to have only single surface between the glass and water. But I have not tested if it works correctly
actually, the best way in corona would be to detach some glass faces and make the liquid from them, i.e. to have only single surface between the glass and water. But I have not tested if it works correctly
Yes, this is the method I posted. You create 2 separate objects that share one loop of edges (red spots). I think this is the most physically correct way. Creating a liquid volume which is a tiny bit smaller that the inside of glass gives very unnatural look. There are lots of tutorials on this. And best way to study this is by observing real life glasses.
How about a non-corona tutorials section?
Method showed by MAru is the best way for liquid inside glass, can’t wait to see the final result
hello,
I did a test of something smaller:
btw, I find some nice topic about glass on maxwell render forum: http://www.maxwellrender.com/forum/viewtopic.php?f=15&t=17147
right, I think that making glass with liquid inside without having sss shader is a bit to hard, at least for me ![]()
here is the last test from it and I move on to something different ![]()
thanks,
peter
How come the glass is colored green in some areas ? I have the same issue with colored glass material.
Refraction falloff + low refraction glossiness
I try this way:
kind of like this one ![]()
How come the glass is colored green in some areas ? I have the same issue with colored glass material.
that’s what happened when you are not sure what to do ![]()
The new one looks good so far, few ice cubes and it looks delicious ! ![]()
Any suggestion on how to solve the colored glass issue ?
Do you have exit color set to black? if so, what other components do you have on the orange-tinted material? If there is some reflection, make it orange too
The new one looks good so far, few ice cubes and it looks delicious !
Any suggestion on how to solve the colored glass issue ?
thanks!
as for the question, I think that happened when you pick up wrong color for refraction?
btw, have a question as well: is corona more like maxwell renderer (I mean physically accurate) or like vray?
Do you have exit color set to black? if so, what other components do you have on the orange-tinted material? If there is some reflection, make it orange too
so when you are try to make colored liquid you should tint refraction, reflection and absorbtion colors?
and what if you want get juice, should I also use translucency?