Not necessarily an issue, but I thought SP3 was more-or-less compatible with Architectural materials, but I am still getting a warning message. Only real reason I mention this is that in the past (SP2), these materials can cause major slowdowns with LC calculation and must first be converted to Vraymaterials.
This is all reasonably easy to do unless you are working woth a scene in which there are 40-50 XRef scenes and one of them, somewhere, has an architectural material applied by accident. Like finding a needle in a haystack!
Well, there is a difference between Architectural and the Arch&Design materials; they are different things. I thought Autodesk is going towards Arch&Design these days, with the regular Architectural materials becoming obsolete.
I see. Aren’t they just a pain???
The reason we have these materials is we model in Autodesk Architecture and file link into Max2009. Unless you manually change the geometry, they all have Architectural materials applied by default.
the architectural material is the lightscape material version for max. its intend is to be used with the radiosity engine.
Arch&Design mats are mental ray based and used in autocad, revit, max and probably where ever adesk puts mr in (maya?, xsi?).
how is the speed of Arch&Design mats compared to vraymats?
Good question, I’m going to update to SP3 - if pro materials does not render without errors…we’ll have a long battle ahead, as it is clear Autodesk would love for us to abandon our current rendering with Vray and begin using their preferred “we’re in bed with M.R.” method.. Let me know what issues exist with ProMaterials?
Revit Models use Promaterials…Models which are coming from BIM Applications will become mainstay as the handoff to Visualization Professions will become increasing linear. If we have to work backwards to remap all materials this PRESENTS a Major Challenge! When I convert these Promaterials to Vray Materials the appear black in the rendered image - Please help.
Vlado: When Vray announces the warning of an Architectural material being somewhere in scene when it is on an XREF, is there any way it could say exactly which XREF Scene the Architectural material is on? That way I can open that scene and correct it.
Tricky, you’re using 40-50xrefs!?! Wow. So I wrote you a quick script to go through and tell you what objects in the xrefs are assigned Architectural materials.
(
-- Written by Colin Senner 2009
-- www.colinsenner.com
-- Change the below "Architectural" to whatever type of material you're trying to find
local typeOfMatToFind = Architectural
local xrefCount = xrefs.getXRefFileCount()
local xrefScenes = for i = 1 to xrefCount collect xrefs.getXRefFile i
clearListener()
-- Check Current Scene
format "Checking Current Scene for materials of type %\n" typeOfMatToFind
for o in objects do (
if (isProperty o #material) then (
if (classof o.material) == typeOfMatToFind then
format " scene: %\n" o.name
)
)
-- Check XRefs
for x in xrefScenes do (
format "Checking XRef: % for materials of type %\n" (filenameFromPath x.filename) typeOfMatToFind
for c in x.tree.children do (
if (isProperty c #material) then (
if (classof c.material) == typeOfMatToFind then
format " xref: % - %\n" (filenameFromPath x.filename) c.name
)
)
)
)