Glossy Problem

Hello,

I just noticed the following behaviour of glossy reflections.
On some parts, the object looks like beeing flat shaded.
Is there anything that can be done about it, or anything I´m doing wrong ?
(Just a standard Vray material with reflections and glossiness)

regards,

sam

I have the same problem with anisotropic “on” :

Strange squares into reflection glossiness…

Vray 1.5SP1 64Bits + max 2008 64Bits…

Vlado I could send you a sample scene as soon as NDA fall in the next few days…

Best regards…

You should post your scene…

Best regards..

It´s just a test scene… A Plane with some procedural material applied and a glossy sphere
(Vray material out of the box diffuse black and glossy reflections).
I tried nearly everything.. and the only thing that solves the behaviour is switching to
phong shading.
It happens under any circumstances I tested. Vray Sun, HDRI, default lights, secondary GI
QMC or Lightcache.. different cuttoff parameters.

I don’t know if you speak about the same problem I have…

Look at the sphere’s base the reflection is very strange. Some squares appears…

Best regards…

PS : I know… my english sucks !

Is this with SP1?

Best regards,
Vlado

@Vlado: 1.5 SP 1

@stilgarna: Yes, these squares are my problem. they look like beeing flat shaded.

So, we have the same problem… :slight_smile:

Best regards…

Anyone having the same problem ???

Any suggestion ?

Best regards…

Yes, I can reproduce this here. If you wish, you can email me to vlado@chaosgroup.com for a fix.

Best regards,
Vlado

Great news.. Thank you very much !!!

Hello Vlado…

Very good news… do you plan to add this fix into SP2 ??? If you add it I can wait until april 20th :slight_smile:

Best regards…

Yes, there is a “Soften” parameter for the BRDF in SP2 which helps to deal with such issues, until we roll out the V-Ray BRDF.

Best regards,
Vlado

So I will wait for SP2 if this will be released in just a few weeks.

But thanks a lot for the offer !!!
I don´t know another company where this would be possible !!

Best regards,

sam