glossy refractions knocking out alpha

If you create a material and make the refract colour non black and glossiness amount less than 1.0. The alpha for the objects it is applied to is grey even if there is a fully opaque object behind.

Is this a bug or intended?

Cheers,
Olly

I worked fine in my quick tests - would it be possible to send us a sample scene along with the result you got in your environment.
Let us know which Vray version you are using.

please find the file attached below - we are using vray 3.00.07 and max design 2014 sp5

Thanks,
Olly
glossy refractions knocking out alpha.zip (76.6 KB)

This is a know bug with Affect All Channels option in Refractions in version 3.x which is not fixed yet - switch to Color+Alpha and it should work as expected.