I have two 1080ti cards in my PC workstation (windows10) and I want of course use it with Vray 3.6 in maya2018.
Somehow I haven’'t been able to get any useful rendering, Everything else works perfect on this workstation, it’s just Vray.
I spent already many hours with all kinds of settings (Brute force / irridiance, with/without CPU, sampling and much more).
It also doesn’t make a difference if I use VFB or normal rendering.
At the moment I have the face of a woman which is green(!) instead of red.
(I attached a picture with only a small part for example)
It looks in the first few seconds ok (while starting rendering and building up the light cache) and then it switches abruptly to bright blue/green.
Can you notice the same issue on simple scenes as well? It would be best if you could give us more details and send us your scene for investigation. You could write us at support@chaosgroup.com.
Do you by any chance use a blend material with the ‘additive’ option enabled and an SSS2 material in the blend?
If yes, try 3.60.04. If you’re already on it - let me know. If you’re not using such a setup - it would be best if you could send us the scene so we can do some tests and figure out what’s wrong.
After investigating the scene I would also like to note the results here. Resumable rendering is not yet supported when using GPU.
Also, the reason why the VRaySkinMtl is not rendering correctly is that this shader is still not supported for GPU. You could see the full list of supported features for both CPU and GPU on our online documentation page:
As for the differences in the texture quality between CPU and GPU IPR, you need to change the “GPU Resize textures” option to “Full size textures”.