Grass Sea

Recently I started new plugin for VRay.

It works similarly with 2D displace, but It uses any geometry instead of height map.
I thing, this will be good solution for grass. Amount of grass is unlimited and It doesn’t spend memory. It work pretty fast.


The first picture (1200x900px) takes about 2 hours for 2.4Gh quad core processor.

Looks great - need any testers? Does it work in DR?

Definitely looks interesting.

b

At this moment It is in first stage of development. Some features doesn’t work yet, like smooth groups of reference geometry and texture coordinates.
In fact, I use another ray traced algorithm inside my objects, so I have to implement all this things by myself.
I think there will not be any problem with DR.

looking awesome so far :slight_smile: id love to test it out on some big scene (how mcuh it impacts the rendertime compared to other grass creation methods)

Let me know if you need any testing done. It looks rather good so far. How does the render time (2 hours for the small 1200x900px render) compare to other techniques?

What can you suggest to generate such grass amount? MultiScatter can’t do this. Too big square.

autograss can do it.

Nowt really apart from doing it in photoshop with a big photo of grass! lol.

especially in case of animation

I will try.

looks very cool, but i’d prefer it if you went back to working on that interesting tree making plugin! :wink:

2nd that ! :wink:

Sorry, I am not iron man.
MultiScatter, CityTraffic, MadCar, SpeedLight, TreeForge…
I can’t do all this things at the same time.

you’re pretty close! keep up the good work

"Sorry, I am not iron man.
MultiScatter, CityTraffic, MadCar, SpeedLight, TreeForge… "

Only iron man can do that…

Autograss competitor. wow. Looks very nice!

Please go work at chaosgroup so these things get integrated in vray 2.5 :smile:

It can work not only with grass.
Fence was made by this tools too.

It looks very nice. :-o