HDRI Washed Out

I understand how HDRI works having used it extensively with Brazil. I can set it up fine in vray, I place an omni turned off in the scene, uncheck default lights in the global switches dialog box, but when i render, the scene is so washed out in light.

I’ve done a temp solve by lowering the multiplier of the HDRI map, but that’s hardly a solution seeing as it darkens everything as well.

I don’t think its a bug, just probably me being dumb :sweat_smile:, but if anyone could assist and explain or show the proper way to get a good hdri render, I’d be very grateful.

Thanks,

Psy

can you post your settings and show us your HDRI mapping and stuff ?

sure thing natty.


Same settings in another scene gets me this, its and off and on problem or something.

The image have a very big overexposed area so its natural that you have a washout look, you can try two things:

1. Lower the First diffuse bounces multiplier

2. lower the Multiplier for the VrayHRD loader

Hope this helps,

Gonçalo

well natty suggested that maybe its cuz of the material, so i gave it a whirl and rendered it with the glass mat as well and then

after doing that and looking at my mat editor, i realized that it was completely the materials fault.

i’m dumb :sweat_smile:

try - multipler 0.3 hdri :slight_smile:

yeah, but that darkens everything. and whats the point of having natural light, if u have to make a bright day look like a cloudy day because the hdri is acting up.

I don’t think that’s the case. Isn’t that image of early morning?

Try this out…

I’ve used this setup in a few scenes.

I can’t post to the net now. Let me know if you wantt e-mail you my setup

--Jon

here ya go

http://www.dtoxx.com/J\_Bug/CampusSetup\_01.max

--Jon

muchos gracias.

thank you very much, gonna give it a try and see if its me or vray now. :smile:

question what is the reasoning behind placing and omi in the scene and then turning it off when using hdri?? can someone please explain this to me?

This is the way to get rid of the default light that Max sets automatically if you don’t light your scene by yourself (too kind). :slight_smile:

so max does a default light intersting .. i guess never notcied since when i place and hdri map in my scene i have a target direct asweell so im assumign that, the direct light overrides this anyways…?

The default light is only used if you have no lights in your scene. So there is no need to add an omni and turning it off if you already have a target light.

Another way to turn off the default light with VRay is the default lights checkbox in the Global switches rollout (render dialog).