I understand how HDRI works having used it extensively with Brazil. I can set it up fine in vray, I place an omni turned off in the scene, uncheck default lights in the global switches dialog box, but when i render, the scene is so washed out in light.
I’ve done a temp solve by lowering the multiplier of the HDRI map, but that’s hardly a solution seeing as it darkens everything as well.
I don’t think its a bug, just probably me being dumb , but if anyone could assist and explain or show the proper way to get a good hdri render, I’d be very grateful.
yeah, but that darkens everything. and whats the point of having natural light, if u have to make a bright day look like a cloudy day because the hdri is acting up.
so max does a default light intersting .. i guess never notcied since when i place and hdri map in my scene i have a target direct asweell so im assumign that, the direct light overrides this anyways…?
The default light is only used if you have no lights in your scene. So there is no need to add an omni and turning it off if you already have a target light.
Another way to turn off the default light with VRay is the default lights checkbox in the Global switches rollout (render dialog).