Help Shape Enscape’s New Light-Management Browser

Dear Forum Community,

We’re currently exploring improvements based on an idea that was submitted to our Ideas Portal, and we’d love to hear from you!

If you are interested in Light management browser in Enscape, we’re inviting users to take part in a short user research session.

What’s involved?

A 30–40 min call where we’ll walk you through a concept and gather your thoughts. Your feedback will directly influence how we shape the feature!

:date: Want to participate?

Please fill out this short form, and we’ll get in touch to schedule a time.

https://docs.google.com/forms/d/e/1FAIpQLSeGDpVw1Vq8TcaBxdXfrSOg6MSJa5aSFyuYWGmPUQf6_bgSFw/viewform

Thank you for helping us build a better Enscape experience — we really value your insights!

This is a very good note, Enscape’s lighting has long needed to be reshaped

What kind of users are you looking for? I for one am fairly new to Enscape and haven’t formed too much of an opinion on workflow yet, except some things that are difficult to control (mostly lighting indeed), others might have stronger opinions based on experience with your software.

  • Subject: User Feedback from a Long-term Educator & Enscape Enthusiast (v2.3-v4.6)

    Dear Enscape Team, As an architectural educator in China and a loyal Enscape user since v2.3 (currently using v4.6), I was thrilled to see your call for lighting system suggestions. Here are my hands-on observations from both teaching and practical use:

    Enscape Feature Enhancement Proposal

    1. Interoperability Improvements

    Current real-time synchronization causes significant lagging and frequent crashes when importing models. We recommend implementing an optional linkage system similar to Twinmotion/D5/Unreal Engine, allowing users to choose between:

    • Real-time updates

    • Manual single updates

    This would dramatically improve stability during model placement.

    2. Lighting System Upgrades

    2.1 Controllable Attenuation Range

    Artificial lights currently lack adjustable falloff distance. Adding this parameter would enhance scene adaptability.

    2.2 Reflection Visibility Toggle

    Industry-standard practice:

    • Add “Invisible in Reflections” option

    • Maintain illumination brightness while hiding light source visibility

    2.3 Sun Shadow Color Spectrum

    Current limitation: Yellow-only shadow tone

    Request: Implement color slider (yellow to blue) for atmospheric variation

    2.4 Light Bounce Optimization

    Indoor GI performance lags behind competitors due to insufficient light bounce calculations

    2.5 Stage Lighting Effects

    Request: Volumetric light beam effects (e.g., theatrical spotlights)

    2.6 Scalable Light Sources

    Current issue:

    • 3m maximum size forces artificial light combinations

    • Causes incorrect shadow generation

    Solution proposal:

    • Implement size scaling slider

    • Remove hard-coded 3m limit

    3. Material System Enhancements

    3.1 SketchUp Material Synchronization

    Persistent issues:

    • Texture/UV mismatches

    • Display scale inconsistencies

    Suggested solution:

    • One-click repair function

    • Real-time scaling adjustment

    3.2 Render Exclusion Option

    Request:

    • “Exclude from rendering” checkbox per material

    • Particularly useful for:

    • Curtain materials

    • Background environments

    3.3 Fabric Material Presets

    Need dedicated optimization for cloth materials

    3.4 Animated/Video Materials

    Feature regression notice:

    • Transparency control for video textures (fire/water animations) existed pre-v3.2

    • Request restoration of this functionality

    These workflow-critical improvements would align Enscape with industry benchmarks while addressing persistent user pain points.

After years of empty promises and trivial updates, I’ve concluded Enscape’s technical team either can’t or won’t address core issues. When a software ignores its user base this persistently, extinction is just a matter of time.

A few years ago, it fell behind Enscape’s renderer, but now it has surpassed Enscape in terms of speed, lighting, materials, and previously had a roaming video advantage. Now, there is no advantage and no reason to continue using Enscape. I hope the team can make good/realistic lighting improvements

This is a very good idea and suggestion