Hi
I try to achive a nice rendered picture of a aluminium profile cut out (see picture). And i need to have it with transparent background.
But if i render it just with lights its very hard to get it to look good, because the lights are not bouncing at something. If i make a backdrop the product looks better but i dont want the backdrop to show in the png file.. Can i make it transparent but still affect the environment,.?
Hi,
You can do the following (Option 1):
- Navigate to the Environment settings
- Remove the Background texture and leave the color black
- Add a spherical HDR image to the Reflection, GI and Refraction slots (as an instance)
- Render
If you save the image now the background is going to be transparent.
Option 2:
- Remove all environment textures (use black color)
- Create a Dome light
- Add the spherical environment image in the dome
- In the Dome Options make the Dome Invisible
- Render
Both options are similar.
However with option 2 you’ll get direct light emission from the Dome instead of relying on pure GI for the indirect lighting.
Option 2 is better for objects using mostly diffuse materials.
If you’re mostly dealing with metallic reflections both options are identical.
Hope that helps,
Konstantin
As a note, “affect alpha” option in dome light settings should be uncheck as i know, to get png output..
Correct. @kenancakir thank you for the remark.