Natalia,
Thanks for the tips on reflections and refraction settings for glass. I started with the Glass Window Neutral and randomly modified it while experimenting with the settings to get to what you saw in the model. Hopefully, I will be able to persist at V-ray long enough to know the basics of material qualities much more intuitively, and especially, when to leave things alone. So far, however, I found getting desired results a tough learn - V-ray is far less mechanical than other 3D programs that aren’t for photo realistic rendering, especially in the way a whole suite of variables must be coordinated to get to your desired results…
I tried to modify the glass in my model to match your settings, and the glass was not transparent if I toggled the Thin-Walled option off. I kept fiddling with things over the past week, and could not figure out what you had done differently from me when i was trying to match your material settings. I could copy your window into my model, and it would render to match your image, so I knew it was not some global setting that was causing the problem.
Rendering with glass materials to match your settings is not transparent. The Region Render strip is with the glass material applied to the inside of the glass plane object.
I happened to come across a forum posting on translucency problemes, and someone mentioned applying material to both sides of a glass material plane. Sure enough, after applying the materials to the inside of my glass object (it has thickness/closed geometry - not sure what that’s called in Sketchup?), the material performed as it did with the model you uploaded. Did you also apply material to the insides of the glass?
One of my original concerns was over reflections and how the camera angle relative to the reflective surface affects its intensity. Only at a very acute angle do you start to get reflections in this model, but I do not know how to create reflections on two planes with differing orientations. If I knew how to control reflection intensity, I could create a different material for each side, but, so far, controlling reflections has proved allusive. Near objects and bright lights are the only thing that it is easy to control and many tutorials use these conditions in their examples.
I still have not found a good tutorial to help me to understand reflections better. The Chaos help pages, like the ones you’ve referred me to, are merely lists and definitions The examples images they show aren’t much better. They are also self-referential, so until you have a comprehensive understanding and learn the hermetic language of rendering concepts and functions, they are not of much use to a neophyte. Any suggestions for better tutorials, especially on my current issue?
Also, the Chaos video tutorials look great. They’re good for simple concepts and the general steps to setting up models for rendering, but they are simply too superficial with the their explanations for learning universal tricks for rendering. Worst of all, however, I have yet to download an associated model that was ready to render from where a particular video begins.