Hidden lights

Is it possible to add a function, that can hidden lights in SketchUp, but still work in Enscape?

Do I understand you correct? You want to hide the lights in SketchUp (so they don’t disturb you while doing your work), but see them in Enscape?

I see two ways to achieve that:

A) You hide single lights. To select a light for editing you would use the outliner or enable “show hidden objects” and select by clicking. These lights are still shown in Enscape, but if a light is hidden because it’s in a hidden component instance, or because it’s in a hidden layer, it nevertheless is hidden in Enscape. Enscape simply ignores the hidden flag for lights.

I would not add a global setting (in Enscape Settings window). Still unsure whether I would add an “always show” flag for the lights (in Enscape Objects window).

B) You assign all lights to a layer and toggle visibility in SketchUp this way. We would add support for a keyword in the layer name (like “enscape_always_show”) to overwrite the hidden flag of the layer.

Shaun - Can I ask a couple of questions?

  • Why don’t you actually have light coming from the ceiling light objects in the model (to light the scene)?

  • Why use multiple spotlights instead of a point light?

Just that I normally like to light a scene as it would be in reality; wondering what benefits you find in doing it this way?

To show/hide the lights I normally use Simon’s Option B. (Would be handy to have the keyword support for the layer)

We learned how to perform indoor photography,so we add more lights to let the scense can show more details.

For example, you can see left render useing real light source, but the chair too dark. So we add a fake light source to lighting on the chair.

Personally I prefer the first one; when you add in the extra lights you are adding in extra reflections too; the floor gets that extra bloom that detracts from the cool reflection from the window. It also tends to ‘flatten’ the image.

I occasionally use lights outwith the camera shot, but for lightening darker objects I would just lighten the texture (Or use some dodge/burn in post production.)

:shrug: whatever works for you.

Could you add function B? I think it will make us more efficient.