so.. if I could get an alpha of the hot spot of a reflective surface, or the specular highlight. I could use that in post for some nice glare, star or shine effects.
the question is just, how to get it out from vray ?
any ideas ?
As to your original question - just make sure output is unclamped, and isolate just the really, really burnt out areas and/or spit out a specular and reflection pass and grab the high areas from those.
Also, try adding an UnclampedColor element with a multiplier of ~0.3 and color mapping off. It will help spit out the highs without needing to render to a 16 or 32bit format.