Houdini 18 + Does V-Ray work with Solaris and LOP ?

Hi guys,
Sorry but I have a quick question. Im thinking of upgrading to Houdini 18 because of the lighting tools. I want to use V-Ray GPU with the LOPs. Does V-Ray work with Houdini 18 Solaris/LOPs ? Thanks.

Hey, Steve,

no, not yet. The devs are working on it, we already have a basic integration but we’re not ready to publicly release anything yet.

Cheers!

Looking forward to this!

Thanks. Yeah I can’t wait because of the amazing lighting tools. It looks so good :slight_smile:

Apparently it’s not very impressive in terms of the speed of interactively editing / pruning things compared to the likes of clarisse but it’s doing a hell of a lot more. I wonder can every other software achieve something similar with their implementation of USD?

Aye for USD V-Ray!

Make it so!

How is the progress of making V-ray work with USD ? :slight_smile:

Just wondering the same, there is any progress on this? Thanks

Also very interested in this. Does Chaos Group have any roadmap/dates for its USD integration?

In the absence of a USD delegate, what’s the timeframe for regular stable release and not a nightly build for H18?

We’re planning a stable Update 1 release with the changes from the official release up to this point. We hope to be able to focus heavily on Solaris and other new features once that is out of the way.

Does Chaos Group have any roadmap/dates for its USD integration?

@david.anastacio We are already looking into USD and a cross-platform integration. It will be a big challenge for the developers so it’s hard to give a time frame at this point. As always - we’ll keep you updated with any news.

Best regards!

Thanks for that info @Gosho.Genchev , great news on the stable update 1. And looking forward to any USD news.

Best,
David.

This makes me very happy. I want to create a render engine agnostic pipeline. Authoring assets as USD that can plug into any software that supports USD. And rendering with V-Ray, Renderman, Arnold, and even a real time version. … so freaken cool!

Awesome, can’t wait!

Wohoo! Can’t wait too!!! Go go! Andrei and Team!!!

Cant wait to get VRay and Solaris working together!

Just to set my expectations at the right level, is the implementation going to require the USD to be unpacked into the VRayScene or can it be a super light USD procedural that is referenced into the VRayScene?

Thanks,
David.

Hello,

We’re planning both, with USD rendering coming at a later stage through a plugin in the VRScene to load the USD directly.

Best regards!

I realise it may be a little early but is there an eta on V-Ray working with Solaris, lops and USD ? - I really want to start now using Houdini as a scene assembler.

Well, some of your answers may help making this happen earlier:
1. How do you plan to pass shaders and from where? V-Ray shader? UsdPreviewSurface?
2. How do you expect custom V-Ray related parameters to work? Displacement controls? Physical camera? Light settings?