Hi Chaos team,
I am setting up an ACEScg pipeline with V-Ray 7.20.10 for Houdini 21.0 on Windows 11, using the following build:
V-Ray: 7.20.10
Houdini: 21.0.671
V-Ray build folder: vray7.20.10_houdini21.0_stable_23250
My OCIO configuration is:
fn-nuke_cg-config-v3.0.0_aces-v2.0_ocio-v2.4.ocio
The V-Ray Frame Buffer is configured successfully through environment variables:
OCIO=E:/repositories/ocio/nuke17.0v3/fn-nuke_cg-config-v3.0.0_aces-v2.0_ocio-v2.4.ocio
VRAY_VFB_OCIO_INPUT_COLORSPACE=ACEScg
VRAY_VFB_OCIO_DISPLAY_DEVICE=Display P3 - Display
VRAY_VFB_OCIO_VIEW_TRANSFORM=ACES 2.0 - SDR 100 nits (P3 D65)
That part works correctly.
I am unclear about the documented VFH_RGB_COLOR_SPACE environment variable.
The V-Ray for Houdini ACEScg Workflow Setup documentation says:
VFH_RGB_COLOR_SPACE=1
forces export to ACEScg.
However, the Color Mapping documentation says:
0 = Scene Linear Rec.709/sRGB
2 = ACEScg
I tested both:
VFH_RGB_COLOR_SPACE=1
VFH_RGB_COLOR_SPACE=2
In both cases, after completely restarting Houdini and creating a new V-Ray Renderer node, the visible parameter remains:
Renderer → Color Mapping → RGB Color Space
Scene Linear Rec.709/sRGB
Could you please clarify:
-
What is the correct value for ACEScg in V-Ray 7.20.10 for Houdini:
1or2? -
Is
VFH_RGB_COLOR_SPACEsupposed to update the visible RGB Color Space parameter on newly created renderer nodes? -
What is the recommended way to verify the actual RGB rendering space in the exported
.vrsceneor render log?
For now, I have removed VFH_RGB_COLOR_SPACE and am explicitly setting each V-Ray Renderer node to ACEScg so that the scene contains a visible and unambiguous setting.
When I set the environment variable, I would like it to be seen in the RGB Color Space dropdown as being selected.
Thank you.
ocio_aces2_p3_v2.rar (416 Bytes)
