How to avoid wrong filled holes of clipped geometry? How to disable hole filling?

Hi,

I need to render a complex scene opened by a clipping plane, but I get strange artefacts through the space by wrong filled holes. I would like to disable the hole filling. A simple basic clipping world be good enough. How can I do it?

-Micha

Hi,

Just enable the Clipper material in the Asset Editor and don’t connect anything to the input slot.

Konstantin

Hi @Konstantin I tried this but it doesn’t help at my last project. If I added a material where is set “unseen for camera” it works better. Also disabling Embree helps a little, but some bad effects stay visible. I wished, I could disable any filling creation like the Rhino clipping looks.

You could check a test scene which I sent per email → **155-331-2276 **.