How to fillet between surfaces?

I would like to be able to fillet ie. smooth out the sharp edge (marked by red circles) - however, I am not sure which modifier I should use to do this. what you are seeing is a compound object created by subtracting a bunch of spheres from a chamfered box object.

thanks in advance…[/img]

I would Chamfer the edges.

hi

Convert it to a poly and edit it, by chamfering a couple of time’s ..

Did that but I get slits

Why am I getting those slits?

BTW, here’s what the wireframe looks like:

i can see some ugliness going on, but not sure why.

well you have some obvious mesh issues. should have rotated the sphere before boolean. Or better, dont boolean. You can create that object without boolean

This took like 3 minutes to make. Its all about the polys.

Boolean is a troublesom all the time. :smile:

Boolean is complete crap at the best of the time. Power Booleans is better but its still a boolean.

Basically a chamfer operation requires good surrounding mesh otherwise you will get into the situation you are now facing.

try to weld the vertices…maybe some coincident verts… :roll:

ene.xis:
nah wont help…he has to remodel/remake :slight_smile:

you could clean it up. but would take like 10 times longer then it would take to just remodel it correctly.

True that, but even then it still wouldnt be anywhere near as good as doing it properly.

Damn booleans. Its a trap for newbies. I bet Discreet have a good laugh each time they hear about someone using them. I reckon booleans were some sort of dare “go on Dave i dare you to put that crap into the final release of 3dsmax” , “your on” says Dave, “and i will raise you with substandard nurbs”

**note**
CHange Dave for the name of someone who works for discreet :slight_smile:

lol. why does everyone have to pick on dave?

You know, explaining how you did it in 3 minutes would go a lot farther in educating newbies than simply saying you can do it in 3 minutes. Not telling them how doesn’t help them learn to get off booleans. I’ve been off booleans for a year now and I’m still struggling with how to create shapes like that one, so I’d like to learn as well.

good point. I sometimes still boolean when Im feeling lazy. I guess I just assumed it was that way for others. Believe me, Im not a modelling expert. I just started using E poly just about a month ago because I was rather intimidated about using something other then the editable mesh Ive been using for years.

i anyones keen i could knock up a little video tut a bit later today ( a few hours) . SHowing how to make that box using poly modeling. Quite easy.

Or should i leave that in your court Percy :slight_smile:

ok percy’s method making that. Obviously other ways of doing it. video tutorial even better daforce.

Step 1. Make box. Give it 6 segments on all sides. Convert it to E poly

Step 2. Choose all verts inside the edge and non uniform scale them like so. This will make your sharp edge after meshsmooth. The closer to the edge they are, the sharper the crease after smoothing

Step 3.

Create a sphere and place it like so. Make sure its aligned on the X and Y for one of the views. We’ll be using it for a guide.

Step 4. Select the inner verts and non uniform scale them until they fit the edge of sphere. Remember how far it was scaled. In my attempt it was 141 units. Do the same for all sides of sphere until you get the following:

Step 5. Select faces like so.

Step 6. Now it gets fun. Click the bevel button next to the word bevel. Will bring up a dialogue box. Change height and outline until you get something like below. The smaller the initial outline, the tighter the crease will be after meshsmooth

Step 7. Click apply. will automatically repeat last bevel. Adjust and reclick apply following form of sphere. Do it again and again until you reach end of the sphere.

Step 8. Get out of subobject mode and click your meshsmooth. Give it a couple subdivides and your done!.

If you like you can go into subobject mode for the meshsmooth, select edges and apply crease weights to make sharper creases on the edges. Hoped this helped. :smile:

Not bad Percy, not bad at all :smile:

I can think of about atleast 3 ways i could do it. Might show quick examples of each.

hehe I can think of 4… do I hear 5? :wink: :roll:

haha depends, could think of heaps , but they wouldnt really be that pheasable…hahaha

naw I was just kidding. I could think of maybe a couple more ways to do it, but like you said after that, they are “just another way to do it for the sake of having another way to do it.”