How to get liquid stream follow a complex and dense path using the Phoenix FD Follow Path helper.

Hi all, we’ve got stuck with a general looking yet complex problem while using PFD’s Follow Path Helper on a complex and dense path. Liquid stream works perfectly for first few frames, but once it reaches 20% of the path it stops progressing further. We are attaching our scene file with this topic. Please let us know if any way around for this problem is possible.

Thanks in Advance.
Oceaneering International
Fluid_Flow_New_Geometry_03.zip (785 KB)

Hey,

Your settings needed a bit of tweaking. You need to balance between the Follow and the Pull speed. In order to see how your force will affect the simulation you can use the Force preview option. Other than that I have made the emitter object a bit larger and lowered the Inject power.
I have attached the fixed scene as well.
Fluid_Flow_New_Geometry_03_chaos.zip (789 KB)