Hey Guys.
To answer some of your questions:
First of all, I have not have much experience with Translucency so that’s why I haven’t included it in my tutorial - I don’t fully understand it, but from some of the tests I’ve done, I’ve basically produced the same renders I get with absorption, but brighter (almost self-illuminated) because the light is calculated bouncing inside. However, Vlado would certainly be a better person to expand on translucency rather than myself.
However, ALL the renders on my absorption page, the Venus ones, the statue ones, the dragon ones, NONE of them use translucency. All of these have been rendered with the translucency button UNCHECKED.
Some of you guys seems to be confused because the bright striped pannels are in some of the renders but not the others. This is because in these examples, I’m showing that you can produce absorption with light materials instead of lights. However, in all the renders such as the first Venus, the statue and the dragon, absorption is being accomplished through standard spotlights or light materials located from BEHIND the object. The importance of placing them behind the subject is crucial in order to see the absorption effect.
So to answer your questions, Flipside:
1. Again, I can’t really comment on what translucency does but to my knowledge, it will brighten up the object from the inside because of internally bounced light.
2.Double-Sided is UNCHECKED for ALL my absorption renders.
3. There is absolutely nothing in the refraction or environment slot. Once again, the absorption is produced through the use of backlit spotlights. The IOR, in most cases, has been set to 1.0, although it doesn’t have to be.
4.I find a darker fog color just makes the subject look ‘more dense’. If you increase the brighteness, the fog color is brighter and the subject also renders substantially brighter - I don’t find this to be a very realistic absorption effect, so I tend to keep my values lower.
Shaggray, I hope this clears some of your questions up - Translucency has NOT been used for ANY of my absorption renders.
If anyone has any tests they’d like to share about the use of translucency, I’d love to see them as well because as you guys can see, I also don’t know very much about it. 
Hope this helps, guys!
-Richard