I am trying to model some big drapey curtains at the front of an auditorium. I have played a tiny bit with the Cloth modifier, but I am finding it difficult. Any tips?
I am trying to model some big drapey curtains at the front of an auditorium. I have played a tiny bit with the Cloth modifier, but I am finding it difficult. Any tips?
Are they moving?
If not, a loft with multiple (3or4) shapes, quite fast and versatile to change if needed
Maybe low-poly plane, deformed with cloth modifier (to be like a real cloth) and then converted to poly and hard hand-work
Personally, I can’t say Cloth modifier is hard, unpredictable enough, maybe…
If not, a loft with multiple (3or4) shapes, quite fast and versatile to change if needed
Thanks - that seems to work OK for now. I assumed a cloth simulator would be a simple ‘3-click’ process, but lofts are far better for my level of knowledge.
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Try simcloth - attach two corners to dummys and let the solution fall.
I find it easier to use reactor cloth, i tend to pull vertex’s inside the reactor viewport till i reach the desired look and then freeze it and it´s perfect
when it´s not exploding… :shock:
ripple on plane - modify from there.
this might not work, I have not tryed it
make a spline profile of the cloth, lathe 180 dagrees, than use FFDs to pull the shape into shape.