How to NOT render on the local machine when distribute rendering

Hi,
I am working on one machine and would like to use distributed rendering. However, even if I configured 2 other machines in the DR settings, my local machine’s CPU is highly used during render.
How can I remove it from local rendering ?
Thanks !

The ability to remove the localhost from DR is only available in V-Ray 3.0 - the checkbox is in the DR settings window

depending on your OS, you could adjust the process affinity so your host machine isn’t completely choked up on the rendering process

I’m pretty sure its also available in Nighties for 2.4…

They’re still updating 2.4?! Why did I upgrade :slight_smile:

Thanks for your prompt answer. As I would like the local machine really not to render, it seems that patience for version 3 will be the rule.
I am on Maya/Mac.
Cheers, Laurent

Or just get nightly for 2.xx and you will have it today :slight_smile:

Sorry for the stupid question but where can I find these nightlies ?

Email support@chaosgroup.com and ask for access I suppose.

Another workaround option is to set the number of threads to 1, this way V-Ray will use only 1 thread.

I have downloaded the latest nightly and indeed I can remove the local machine now, thanks for the good tip !
However the Linear Workflow in the color mapping is not supported anymore, I temporarily rolled back until I find the right settings to compensate its absence.

That function will not come back. If you used it then your Gamma workflow might be incorrect and you would need to learn the proper way of using gamma…

In fact it should work as before, but it will just print a warning for now.

No, it has not been removed, V-Ray just prints a warning.

Best regards,
Vlado

Where are this “thread” option in vray 2.4 for max?
Thanks

Open a MaxScript listener and typerenderers.current.system_numThreads=1Best regards,
Vlado

Thanks but it didn’t work. My workstation is still rendering even with this code pasted into the Maxscript listener.
Any other idea?

Sorry, it works but not fully. one bucket is still using the localhost.
Should I use: renderers.current.system_numThreads=0
to get zero bucket on the localhost?

Hi,

Should I use: renderers.current.system_numThreads=0
This way V-Ray will use all available threads.
Unfortunately only in 3.x builds the local render node could be excluded from the DR rendering.

You can try to lower the 3DS Max process priority in conjunction with renderers.current.system_numThreads=1

in windows 7 u can disable all cpus in task manager. I’m not sure how well it will work tho

FINALLY IT WORKS AFTER TRYING SEVERAL TIME.

Just try it again, the listener return an error (vray 2.5):
renderers.current.system_numThreads=1
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