Could someone suggest how to set the raycaster parameters to make vray render a scene to 2048x1536 with an athlon with 1GB of ram and on a p4 2,6 with 1.5 GB ram?
because Even the great use of instances (VRAY ver is 1.09.03r) I get error unhandled exception etc
I tried only the direct computation, the irrad map calculation but always the error message
Someone wrote here about those settings can help with low amount of memory
(1,5GB I don’t think is so low :? )
If someone has another solution please suggest
a: the help file on the download page explains in detail the raycaster setup and what the numbers mean and how to use them.
b: the newer versions handle memory better if your willing to update.
c: you mention the 3gb switch yet you dont have 3gb of ram so i dont know if it would do anything
The 3gb switch really saved my (place wanted word here) on a 8million poly project. It was always crashing before, and work perfectly with it. For a 5000 px wide, and no prob. Worth a try
Plus, render times on regular projects are getting a little faster, not much, but a few minutes is a few minutes
Maybe I’m wrong but from strange results about my pc’s I discovered that one pc with win2k 1,5 gb doesn’t render the scene, one with 1 GB but XP installed with sp2 render the scene!!!
every pc has 3GB otpion in boot.ini and started with this option!!
Try to lower the Max tree depht from 60 to 50 and increase the face/level coef from 2 to 4. Further lowering of the settings didn’t change anything in my scene; maybe you get it running…
Try to lower the Max tree depht from 60 to 50 and increase the face/level coef from 2 to 4. Further lowering of the settings didn’t change anything in my scene; maybe you get it running…