Hey guys,
I am having problems setting up a material correctly. I have a white building, sitting on grass, when I render it, the bottom of the walls get a real green tinge to them. How do I stop this.
Thanks Heaps
Hey guys,
I am having problems setting up a material correctly. I have a white building, sitting on grass, when I render it, the bottom of the walls get a real green tinge to them. How do I stop this.
Thanks Heaps
Hey. One way is to put the building material inside a VrayMtlWrapper (found inside Materials.) Lower the receive GI values.
I would have though it would have been better to put the VrayMtlWrapper on the grass an lower the Generate GI values. But i guess either way.
Or render the IR/LC map with a white/grayish material on the grass and then do the final render with the grass material re-applied
Awesome, thanks guys that worked.
there is a saturation control for this.. works very well ..
ahh touche` ![]()