Hurra I finnaly crack it !

Heya

Oh yea so exited ! I finally crack up the annoying new CarPaint material LOL. Finally works like I want it to work ;O

Wop wop grats to Chaosgroup for hard work !

And now I go berry myself somewhere in the garden for posting this fail topic lol… Twitter habits -.-

so post some examples of your tests :slight_smile:

Heya

Yea lol forgot -.-

Here we go…the only one thing that bothers me is that its tilled… why is it tilled? how do i fix it… Chaosgroup help meh !

the carpaint shader internally uses a procedurally generated bitmap (because you cannot filter procedural maps, a bitmap helps the sampler to render faster and with less artifacts with the small details). Hence you can of course create tiling. Use the flakemap size parameter to generate a bigger map to fight the tiling. Keep in mind that the bigger the internal map the more memory is used of course. And that memory is needed per carpaint material.

Regards,
Thorsten

Humh… will try ! The map currently use 5 mb of my memory so I can threw more in to it

Thanx instinct !

Take a look at this page for some examples: Chaos: Industry-leading design and visualization software

Best regards,
Vlado