i dont know ?? how can i make realistic images with vray

hi guys ,
this is my story,
iam an interior designer and i use 3dsmax for presenting my interior work
i tried to make the images close to realism but i cant and that is the last work i have with vray but i took 6 hours to render and that was big problem with me , and it dosnt look real , iam so sad

how can i reach this realism of the next pic

it would be helpful if you posted some information on your settings and lighting setup.

and what are you using to illuminate the scene

The scene you point out as a your goal is also more realistic because the modeling is more realistic.

agree with flipside, do you have AA on? Image Sampling (Antialiasing Area) - not sure if you might be referring to the jagged edges.

What are your settings?

the modelling might be more realistic, but the scale isn’t.

don’t forget, the mapping is very important for realistic scene (diffuse, speculaire, bump,…)

Vince

PS The only solution for beautiful images is working, testing more and more. Vray has not a button “do me a real picture plese” :smile:

I think that there many reasons why your image does not look photorealistic. For starters turn on antialiasing for one. Or at least get it above the values you have now (if any) Try -1 and +2. Next. Your textures. Realism has an awful lot to do with textures. The marble on the walls: WAY too repetitive. Go to www.mayang.com/textures and get some nice big marble maps and then go to photoshop or paint shop pro and play around with them to give you some less tyling maps. Same for the floor. All the tyles on the floor have the same texture, why dont you create about 20 different ones and then create one big map that can then be tiled without it being so noticeable. Also, add some subtle bump map to them. Look at the image that you want to achieve, the colours and hues all go together beautifully, but here i have to ask: what is that blue thing?!! If you HAVE to have a bright blue table there may i suggest giving it a nicer texture than plain blue. Although i am hard pressed to think of an interesting blue texture for a table. I would make it out of glass and wood to keep with the rest of the decor in the scene. The marble needs to have some reflections in it. Both the floor and the walls. Not too much, but enough to give it more realism. the same goes for the glass cylinders on the ceiling. Other things… the leather needs some specular hilights on it as well as a little bit of a bump map. The lighting could be more subtle as well. bring the lights down a bit and have the ceiling lights provide more. So that there are specific spots of brighter light under them, and less ambient light all over the room. Your ceiling is WAY too bright I think you need to seriously reconsider the lighting set up in here. Right now it looks like its all lit by fluorescent strip lighting (YUCK!). there are many other reasons but my boss has just been watchign me type this out and has informed me that i have a deadline coming up. So, a few more things to say: I think your room is too bland and empty, its a very boring shot visually, you need an interesting focal point, like the table in the shop you like. The textures need some serious work, lighting need redoing completely, please get rid of that blue desk, add reflections to glass and marble. But like flipside said, the modelling is also not very good, add more detail, go out into the world with a pad and pen, take a look at real lobbies and note all the small details. Sorry if this sounds very negative, but i promise i am just trying to help. Keep working at it.

Regards,

Marc

thanx alot guys, Dogzilla,marina,flipside,Dman3d,Psy,vince_1972,
and special thanx to marc, thank u marc for trying help me,
and i`ll work on , but the problem is the test render took about 13 minute for one test and the final render took about 8 hours , the scene which i work on i but a reflection to the marble but when it bcome 80% of the render time the render stoped without any reasons , so i canceled the reflection and reduse the gi parameters , marc u r right about the lighting set , finally i willl try again , and i wanna share this file with u guys and evryone try with it , but i dont know how can i upload the max file ,
regards

as always, i offer my services of hosting to you, in fact, i think i will make a public acct to help all my fine vray friendly users here.

the login info is:
Domain: ftp.3dmaxedout.com
Username: vray@3dmaxedout.com
Pasword: govray

yes, i know the username is a bit odd. but dont blame me, blame my hoster. actually don’t, cuz my hoster rocks. :smile:

Your really making me feel bad for giving you a hard time Psy :slight_smile:

Thank’s for everything you have done and continue to do!

Eric

thanx alot

psy thank u very much for the ftp
the file has been uploaded it contains the max file and the maps wich i used and the ir map ,
i think anypody can dawnload the file and make a test with vray
psy can u please make a link to dawnload the file,
regards,

http://vray.3dmaxedout.com/vray\_forum.rar (7.7 megs)

well seriously for one thing you can start adding reflection to things in your scene…

hey guys where r u ,
the file has been uploaded , u can dawnload it
i am waiting 4 u

what are you waiting for? a finished setup for you? how about you quit all the waiting your doing a find out how to setup realistic sets yourself…

bolteon::: my friend iam not waiting 4 settings iam looking to make this supject a workshop that can useful for all of us
that why psy let me upload the max file to his ftp
i was finished this work and the client aproved the work , and now i wanna learn the vray cause i am very biggner on vray , this is the first commercial work with vray,
and this is the result



i cant use the reflection cause i had no time to render it ,
iam so sorry for my bad english

after reading thru ur previous post bolteon, i’m suprised that you’d suddenly be so crass. Get a drink and relax mate. :smile:

as for you Ahmosality, when i get back home i’ll sit down and try to get a nice render out of it. just give us all time, many of us are quite busy even in the summer.

I agree with psy, I will try to play around with it. I’m just very busy at the moment with work and summertime drinking…

Marc

re

Looks better now…has that “lightscape” look. How long did those last images take to render? For some of your maps I’d use the composite material along with opacity maps to sorta break the repetitious patterns…either that or a nice blend with a map w/ similar color values.

ST