In VRay GPU mode, the Tiles node can cause incorrect texture orientation

Just like the picture, the direction is wrong

And the texture accuracy of this node depends solely on the GPU Texture Size

Hi @123456_1
The quality depends on the texture size because the Tiles texture and a few more like it are baked on the CPU and uploaded as bitmaps on the GPU. You can see here which shaders are baked in our documentation Supported Features
That said, it should definitely not be flipped on GPU, that’s a bug and I have logged it.

Okay, I understand:)