Can not include a light (VRayLight and 3dsMax’s Lights) in “Reflection exclusion” of Trace Sets ?
This is useful when you want to control highlights on the object side.
I hope for this function.
Can not include a light (VRayLight and 3dsMax’s Lights) in “Reflection exclusion” of Trace Sets ?
This is useful when you want to control highlights on the object side.
I hope for this function.
On a personal note, I would never use 3DSMax lights even though it is possible… for me it’s as bad as using 3dsMax standard materials.
Of course.
Why does the default light work on V-Ray?
The best idea is not to force the workflow to the user.
The include/exclude dialog is a 3ds max thing and it supports only geometry as picking objects. We have no control there. You can always override the list through maxscript.
Thank you for info.
I confirmed that VRayLight can be excluded from reflection by directly changing vrscene.
reflection_exclude=List(
VRayLight001@light_3
);
However, can not exclude 3ds Max lights. I understand the reason.
Warnings: plugin Spot001@light_4 of type LightSpotMax cannot be in the exclude list (does not have geometry)
but,
HGlossness deleted in NEXT, Is there a way to disable highlights from the 3ds Max light on the object/material side?
(Other than setting hidden HGlossness with MAXScript.)