Incorrect velocity channel render

Hello!

I’m using Vray 1.5 sp3 with max2009 32 bit.

I made a scene (car chase) in which I have a camera accompanying the police car (visible in the lower right corner) and it’s target is following the escaping car (in the middle).

When I try to render a velocity pass, something strange happens: the cars - which are barely moving in relation to the camera - are getting some insane velocity values (100.000+), while the road and the trees - which are in fact just blazing by - stay around 100-500.

In the attached image I have adjusted the levels so that the trees are visible at all.

The trees are vrayproxies but the road is just a mesh object and they are getting the same values. I’m rendering with a standard cam but the vraycam is producing identical results.

Has anyone experienced this problem? Any help will be appreciated!

You can try to update to SP3a and see if that solves the problem.

Best regards,
Vlado

Update fixed the problem. Somehow I missed the release of 1.50 sp3a :(.
Now it looks like it’s supposed to.

Thanks!