Initial Implementation of Vantage in 3ds Max Viewport

Hi

I noticed that latest nightly (build 33597) has began to implement Vantage into 3d max viewport, do I need to install Vantage, have a licence? which kind of graphics card does it need? RTX only?

Yes, you need an RTX card, and yes, a license will be required (it will come in a bundle), and Vantage should be installed. There’ll be more info when we release the builds.

Hi Aleksandar,

Will this allow you to make use of network rendering, or tools like RenderStacks, to set up a proper render queue for the animation pipeline?

At the moment, rendering each animation sequence through Live Link makes the process very manual, especially when there are multiple sequences to output. A queued or network-rendered workflow would make this much more efficient.

There aren’t currently plans for this.

Can you please give a little insight on how this works?
Will the 3dsMax viewport be bypassed entirely? Meaning we can finally be able to navigate multimillions of polies in the viewport using Vantage?

Hi Aleksandar,

Thanks for confirming.

That’s frustrating to hear, as Vantage feels very close to being a game-changing tool for animation work.

For a lot of architectural visualisation, planning animations and product visualisation, I don’t always need full photorealism. What I need is a reliable way to produce good-quality animations quickly and affordably, as many clients simply don’t have the budget or timeline for full V-Ray animation rendering.

Even if Vantage remains a standalone application, proper render queue management and some form of network rendering would make a huge difference and would allow it to become a much more practical production tool.

More info here.

Well, thanks for that.
But let me be more specific: The bottleneck is the 3dsMax viewport itself. Selecting or transforming objects in scene with several thousand items can be very slow and laggy.
In my experience, this is not the case in the Vantage standalone application. Will the same speed and smoothness be achieved in the viewport integration of 3dsMax, or is Max’s native viewport still running in the background?

Yes: vantage in viewport = vantage render + max viewport Đľverlay.

It will not be as smooth as in the standalone Vantage application, precisely due to the mentioned overlay. That’s something unavoidable in 3ds Max’s case.

Otherwise, you can test it out; we’ve just released the update.

can we have option for a shortcut?

Use the ActiveShade shortcut:

Or the button from the toolbar.

Sure, buttons and menus are being used for now. I mean keyboard shortcut -currently you can’t assign one.

Just hotkey the ActiveShade Fragment Toggle through the Hotkey editor (Customize>Hotkey editor).

of nice find.. I searched for “vantage” and couldn’t find

more machine than man!

Thanks, I will give it a try.