Recently I had an issue with Corona when using Interactive Rendering, I had a second GPU that I wanted to test and it end causing blue screens when using IR. So with this I noted that Corona uses Intel GPU for Interactive, never really payed attention to it.
𝖶̶𝗁̶𝖺̶𝗍̶’̶𝗌̶ ̶𝗌̶𝗍̶𝖺̶𝗍̶𝖾̶𝖽̶ ̶𝗂̶𝗇̶ ̶𝗍̶𝗁̶𝖾̶ ̶𝖽̶𝗈̶𝖼̶𝗌̶ ̶𝗂̶𝗌̶ ̶𝗍̶𝗋̶𝗎̶𝖾̶ ̶-̶ ̶𝗍̶𝗁̶𝖾̶ ̶𝖨̶𝗇̶𝗍̶𝖾̶𝗅̶ ̶𝖽̶𝖾̶𝗇̶𝗈̶𝗂̶𝗌̶𝖾̶𝗋̶ ̶𝗋̶𝗎̶𝗇̶𝗌̶ ̶𝗈̶𝗇̶ ̶𝖢̶𝖯̶𝖴̶ ̶𝗋̶𝖾̶𝗀̶𝖺̶𝗋̶𝖽̶𝗅̶𝖾̶𝗌̶𝗌̶ ̶𝗈̶𝖿̶ ̶𝖢̶𝖯̶𝖴̶/̶𝖦̶𝖯̶𝖴̶ ̶𝗋̶𝖾̶𝗇̶𝖽̶𝖾̶𝗋̶𝗂̶𝗇̶𝗀̶.̶ In V-Ray, the V-Ray Denoiser sets the denoiser engine for both Production/IPR; it’s basically independent and has its own hardware requirements (Nvidia denoiser requiring an Nvidia card; Intel denoising requiring AVX2 instructions, ARM64, etc.).
EDIT: The devs checked the code and, actually, the Intel Denoiser uses the GPU if a compatible device is present; otherwise, it falls back to the CPU. I’ll notify the docs team to edit the passage - I guess it is outdated.