Intel Denoiser for IPR

Hi

Recently I had an issue with Corona when using Interactive Rendering, I had a second GPU that I wanted to test and it end causing blue screens when using IR. So with this I noted that Corona uses Intel GPU for Interactive, never really payed attention to it.

According to Vray Manual :

“The Intel Open Image denoiser works with your CPU device and does not use hardware acceleration.”

Does this still apply for both in latest releases in Production and Interactive?

𝖶̶𝗁̶𝖺̶𝗍̶’̶𝗌̶ ̶𝗌̶𝗍̶𝖺̶𝗍̶𝖾̶𝖽̶ ̶𝗂̶𝗇̶ ̶𝗍̶𝗁̶𝖾̶ ̶𝖽̶𝗈̶𝖼̶𝗌̶ ̶𝗂̶𝗌̶ ̶𝗍̶𝗋̶𝗎̶𝖾̶ ̶-̶ ̶𝗍̶𝗁̶𝖾̶ ̶𝖨̶𝗇̶𝗍̶𝖾̶𝗅̶ ̶𝖽̶𝖾̶𝗇̶𝗈̶𝗂̶𝗌̶𝖾̶𝗋̶ ̶𝗋̶𝗎̶𝗇̶𝗌̶ ̶𝗈̶𝗇̶ ̶𝖢̶𝖯̶𝖴̶ ̶𝗋̶𝖾̶𝗀̶𝖺̶𝗋̶𝖽̶𝗅̶𝖾̶𝗌̶𝗌̶ ̶𝗈̶𝖿̶ ̶𝖢̶𝖯̶𝖴̶/̶𝖦̶𝖯̶𝖴̶ ̶𝗋̶𝖾̶𝗇̶𝖽̶𝖾̶𝗋̶𝗂̶𝗇̶𝗀̶.̶ In V-Ray, the V-Ray Denoiser sets the denoiser engine for both Production/IPR; it’s basically independent and has its own hardware requirements (Nvidia denoiser requiring an Nvidia card; Intel denoising requiring AVX2 instructions, ARM64, etc.).

EDIT: The devs checked the code and, actually, the Intel Denoiser uses the GPU if a compatible device is present; otherwise, it falls back to the CPU. I’ll notify the docs team to edit the passage - I guess it is outdated.

The docs have been updated.