it seems that in the new release that my vray dome light is not respecting the invisibility switch and is causing my renders to reflect the light instead of my environmental hdri.
the only way I can get the environment to show up is to drop it into the texture slot of the light which I really don’t want to do.
V Miller
“The Invisibile option only affects the appearance of the light when it is directly seen by the camera or through refractions. The visibility on the light with respect to reflections is controlled by it’s Affect specular option.”
I haven’t used it but thats what it says in the Migration to V-Ray 1.5 Doc.
that was it. I missed that migration file