Does anybody know if there is a way to make an object invisible to the camera but still contribute to the global illumination solution etc in VfR?
I have an interior model that I want to render from above the ceiling, so I want to have the ceiling add to the light bounces but I don’t want it obscuring the camera view. Easy to do in Max… but can’t seem to find any options in VfR.
I’ve got a feeling I’ll have to do without the bounced light from the ceiling and will have to simulate the skylight from the windows using area lights, while keeping the environment as black.
Great! Anything else you had to do to make it invisible? Just transparent in the diffuse layer? Or is that even not necessary with this option checked?
On further investigation you don’t have to un-check double sided or check which way your normals are pointing. Just click the ‘only in secondary’ box and that’s it. No transparency needed what-so-ever.
Am I correct that only the “old” materials can have this option?
If I create a material by Scene Material->V-Ray Material, I don’t see how to enable this setting.