IPR bug with using lens shift from Physical Camera

The horizontal and vertical shift parameters on Perspective Control rollout from Physical Camera makes IPR stop refining the image. Tilt is working fine here. The bug happens in realtime with IPR active, changing those parameters cause the problem right away.

I’m using Vray 3.50.04 and Max 2016 SP4…

Regards,
-Eugenio

Works fine with 3.50.04 and Max 2017:
http://ftp.chaosgroup.com/support/screenshots/2017-04-24\_18-22-51.mp4

Let me see if there is any difference with 2016.
EDIT: Works fine with 2016 as well.

Does the issue occurs on every scene including very simple ones like the one used in my test?

Hmmmm, very curious. To me it’s happening quite consistently, even on simples cases like a plane and a teapot. Will try to make a screen capture when I have some time…

Thanks,
-Eugenio

Please delete…

I’ve the same issue…have you found a solution?

In max 2018 and Vray 3.60.03 this is not happening anymore. Although I’m having some other troubles with IPR stopping the refinement, but it’s not consistent to reproduce.

-Eugenio

yes i can confirm, this is causing problem when shift is on. the IPR is stuck on one pass. It is happening almost every time on various scenes.

yes i’ve the same issue.
a trick is with lens shift values modified, ipr render go only if i click and hold vray frame buffer window!
But not very useful…
3dsmax 2016 + vray 3.60.04 NOT WORK
3dsmax 2018 + vray 3.60.04 WORK

Can anyone solve this problem in max 2016 version?