Is it possible to exclude a background image/environment from Depth Of Field?

Hi

I often use background images for my architectural renderings. (via Corona scene environment or the Cinema 4D background object)
The problem is: As soon as I use DOF, the background image becomes totally blurry.
Physically this isn’t correct as it happens also at F11, focused at 8-9 meters. A real photograph would be sharp until infinity.

Is there a way to exclude the DOF calculation from the background image?
I know the workarounds with alpha channel or the ZDepth map, but it would be nice to get the image rendered correctly in the first place.

Cheers
Atlantis

Environment is mapped from infinity so it’s possible it blurs more than expected. For a physically more correct behaviour you could map it on a plane and position it correctly.
I’ve made the same request in version… 1.3 or 1.4 for Max, maybe it finally gets some traction.

Thanks pokoy

Yes I also tried to map it on a plane, but I don’t find this solution very elegant. Is this how “professionals” work with background images?
A simple on/off switch would be fully sufficient.