is there a pipeline between maya and max?

I have read the posts on converting shaders from Max to Maya, which works fine, and I’ve seen Vlado respond to duke2 (http://www.chaosgroup.com/forums/vbulletin/showthread.php?52490-Future-of-VRay-cross-application-compatibility&highlight=Future+VRay+cross-application+compatibility%3F) saying there is/would be an intermediate mark-up or other scene description to go between the various applications vray is supported by.

Does anyone currently have such a pipeline working? Currently, I’m transferring our maya scenes to max via FBX. I’ve tried using vray proxies, but there are issues with scale and I still don’t get the materials in.

any suggestions?

Thanks in advance for any help.

-ctj

Hi,

Simple materials can be imported by first exporting them to a vrscene file and then using Create → V-Ray → Import V-Ray material from file.