Kitchen

Had a little spare time this weekend, finished it up today.

And a wireframe

very very good!

ouaah

Great job 8) 8)

nice work!!!

goooood work man

Great Job!!!

Really really nice!!.. compliments!

Hi, this is extremely beautiful.

BTW, you need to increase AA samples a bit, and there is some overbrightness at the roof near the window.

Could you please tell me how many bounces , and their multiplier value?

Your’s

beautiful
:wink:

I think only the room highness is not correct or maybe this kitchen is in the the house basement if so … perfect

I like it very much especially the shadows density

Hey, good job! :slight_smile:

nice work! I do have to point out that there are some scale issues with the image. Alot of items are way too large IMO.

some stuff is out of scale, but is wickid…

What items in particular, I’d like to fix that.

As for numbers of bounces and multiplier, I didn’t use photons. My initial bounces are at one, secondary bounces at .8. The irradiance map is at standard medium settings. Direct computation for secondary bounces has subdivisions of one, and a depth of 10.

Thanks for the comments.

:idea: You need more subdivs for vraylights.

Yeah, I have a larger render that I let go over night with the upped subdivisions, when I hear the scaling issues I’ll re-render with more.

Thanks for sharing the settings. :wink:

Good luck.

Your’s

hi Hallock,

very nice image & realistic lighting!
as Shishok stated about the sudivs for the vray light,
which subdivs did you mean? Diffuse Subdivs or Sampling Subdivs?
since Diffuse Subdivs only have effect in combination with photons i assume you meant Sampling Subdivs…?

greez
ale

Yeah, the subdivisions in the light itself.

the cupboard and drawer handles seem very large, the gray tile looks large and those “S” hooks the cups hang from look large :smile:

percy