I have this huge space, lit by sun and sky and some recessed lights in the ceiling. I have animated a camera with 5 still views in the space. The light chache is calculated with fly-through mode and the irr map with incremental during a pre-render at half resolution.
The other 4 images are fine, just this one have these light patterns.
Attached is the render.
Anyone have any ideas on how to get rid of them?
Settings as follow:
Irr Map, medium preset, HSph=50, interp=20
Light cache, subd=3500,size=0.02 (fly-through for the 5 views)
Its meshes booleaned into the ceiling to get 'n long cut in the ceiling. The inside top edge has a vraylight material with low settings and then also in each cut are 2 long vraylights set to invisible. The vraylights do not touch any geometry.
Ok; does it change if you switch to the “High” irradiance map preset for the final rendering (it changes some of the thresholds used to interpolate the irradiance map)?